Brutal doom can t reload

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Post any of your bug reports and suggestions there, and do not message them to me on social media, because I am not able to track them if you do. This makes the code better, allowing faster action, fixing a bug that caused the weapon to not fire if the aim mode was used and the fire button pressed imediately, and makes the aim mode more similar to recent modern games. October 27 Release Candidate 2 - Non-monster objects will no longer show health bars. October 28 Release Candidate 2-B - Reverted aiming mode to toggle mode. November 10 Release Candidate 3 - Now it is possible to aim down the sights both by a toggle aim mode press alt fire once or holding the alt fire button.

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New sprites and new effects for gibs falling from the ceiling, flying brain pieces, and more.

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December 16 Release Candidate 4 hopefully last release before 'final' v21 on new year's eve. March 01 Release Candidate 8 - Many bugs fixed.

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New sprites, new alt fire, Dual Wield button throws it. May 08 Release candidate 10 - Fixed several bugs that caused the game to crash. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines.